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Rpg character maker 3d4/6/2024 ![]() I've done far more modeling compared to my limited programming experience, and any RPG is a huge project, but a character editor like in City of _, Champions-, or Star Trek- Online just needs a lit room and a starting set of morph targets, and should be an ample supply of shiny new hotness to keep me motivated to learn what I need to give them environments to be seen in and plot lines to act out, and to keep the character parts flowing to see in them. Order your custom miniature shipped to your door - or to your downloads folder as an STL file. ![]() Try different pose presets, or design your own pose with advanced pose mode. Customize your miniatures clothing, body parts, items and base decor. I know how I'd do the geometry in Blender with multiple morph targets and if worse comes to worst only having a few skins to pick between is hardly uncommon in gaming, but can Godot do that kind of thing in a reasonable way? Ideally without eating too much frame rate so unique NPCs can be procedurally generated and (possibly, later) multiplayer models don't need to be traded around and cached before a scene instance starts up, just drawn from a common library of geometry and shaders with the unique settings applied as needed. Start with a template character or monster in our easy-to-use web creator. The basic idea is that the player character is a robot, with several base frames available, a variety of heads and trim parts ala the usual visible equipment in RPGs, and then a pair of sliders to go from neutral at center to masculinized or feminized and (separately) bulky or slim, and a few color pickers and a decal layer used to finish it off. Just a quick sanity check for the premise to avoid getting into the concept and then finding no way forward.
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